Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses.
Évolue à partir de : | |
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Évolue en : | |
Coût : | 13 |
PV : | 31 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Sea Orc-l |
Capacités : |
épée tranchant | 5 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 3 | 20% |
Château | 1 | 40% |
Collines | 2 | 40% |
Eau peu profonde | 1 | 50% |
Eau profonde | 1 | 50% |
Forêt | 2 | 30% |
Forêt de champignons | 3 | 20% |
Gelé | 2 | 30% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 20% |
Marais | 1 | 50% |
Montagnes | 3 | 50% |
Plat | 1 | 30% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 50% |